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Unwrapping and Texturing

Updated: Apr 20, 2022

After i finished with the model it went to Maya to create Uv Map for the car.

Here I used UDIMs as it helped me to get higher resolution by dividing uvmap with pieces:





Upon finishing that stage the car model was exported and imported in substance painter for texturing.

I really like the way how substance can easily generate masks using maps such AO and Curvature which i mainly use for adding dust, dirt, rust and damages. I also used hand painting to make more realistic vision of imperfactions:










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