ENVIRONMENT
For environment i have decided to go with a race track which i think it is suitable for this type of car.
There are some references i have found:
Many objects of environment were created with Mash Network which can easily creates duplicates and have a full control of them:
LowPoly version of Roadblock has also been modeled in Maya then exported into Zbrush to add extra details.
Texture as always were drawn in Substance Painter:
This is Bob who has been helping me to visualize a real size of objects:
For other side which is not seen in camera I just used hdri which gives me some reflections on the car.
And also put some arnold lights.
This is a whole environment:
After a couple of testing with materials and lights i got this raw image:
Usually i like to get a maximum of raw image and have just a little color works. But in this case i decided to export render passes to have more control if i need in compositing
Render Passes:
ID masks: