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Environment

Updated: Apr 20, 2022



ENVIRONMENT


For environment i have decided to go with a race track which i think it is suitable for this type of car.

There are some references i have found:



Many objects of environment were created with Mash Network which can easily creates duplicates and have a full control of them:






LowPoly version of Roadblock has also been modeled in Maya then exported into Zbrush to add extra details.



Texture as always were drawn in Substance Painter:



This is Bob who has been helping me to visualize a real size of objects:



For other side which is not seen in camera I just used hdri which gives me some reflections on the car.

And also put some arnold lights.

This is a whole environment:


After a couple of testing with materials and lights i got this raw image:



Usually i like to get a maximum of raw image and have just a little color works. But in this case i decided to export render passes to have more control if i need in compositing

Render Passes:



ID masks:


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